Matchbox – Part 7: Speeding The Blur Up

Julik and Joel split the Box Blur example into a multipass shader to improve performance a great deal. Julik is also bashing about shader file browser which turns out to be greatly improved, and confuses 25 with 49 (see if you can spot where).

As usual, no code will be provided - please write your own, feel free to ask if something is not working out.

comments powered by Disqus